‘Aliens: Fireteam Elite’ is an arcade shooter for the internet era



Image Credit: 20th Century Studies

Fireteam Elite it fails to create tension. With such a transparent gameplay structure, any sense of pressure or horror must come from the xenomorphs themselves, and honestly, they are often not smart enough to accomplish this. Swarms rarely feel uncontrollable, and specialized xenomorphs, such as saliva or jumpers, routinely behave in an unfriendly manner. This unpredictability is ultimately more adorable than frightening. Plus, I have to mention that my game crashed three times in about seven hours of play.

That doesn’t mean AI is rubbish at all. Cold Iron says he has already solved some of the movement issues the xenomorphs encountered during the review, and it’s really impressive to see dozens of black aliens lining the hallway, each in their own way, but for blood, and the game is built around these moments. Xenos stumble around the corner like dogs on a tiled floor, and details like this add a much-needed personality to the waves.

20th Century Studies

The most exciting moments in the game come at the end of each mission, during the last swarm. These are long clashes with waves of xenomorphs, including spitfish, pitchers, bursts and giants hunting one crew member at a time. I found that the technician and the doctor are especially useful in these moments – the technician has a turret that fills up after being destroyed and strikes grenades to keep the xenomorphs at bay, while the doctor has an incredibly convenient healing circle.

This is where most of the strategizing takes place, even if it’s mostly just a dome. There are chests that contain consumable weapons, health and ammo charge on demand in each final battle, which means your entire team will start well equipped and you will be able to spray and pray. This is good, considering that the targets on most weapons are generous, and crowd control is the name of the game, not precision.

Aliens: Fireteam Elite

20th Century Studies

There are several bright spots in Aliens: Fireteam Elite. The soundtrack is an orchestral situation inspired by James Horner and is a constant reminder of the cinematic roots of the 1980s play; it raises a lot of difficult things when it comes to mood tuning. In addition, the game’s RPG elements – including character, depletion and customization of weapons and challenge cards – add the required level of depth to otherwise direct missions.

I didn’t expect it Fireteam Elite be equally narrative like movies or moody like Alien: Isolation, but I was hoping for something like Left 4 Dead and Dead Space, and this is not it. Instead of that, Aliens: Fireteam Elite it feels like driving through a theme park in the form of a video game. The monsters aren’t really threatening, but the crowds certainly are. And, of course, it’s more fun with friends.

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