However, game servers are struggling to cope with the influx of players. Producer and director Naoki Yoshida many players in North America and Europe have recently had trouble logging in or creating characters due to “server congestion”.
Some North American servers had a maximum capacity of up to seven hours at some point last weekend, and the average standby time was about 10-20 minutes. On European servers, players had to wait up to 40 minutes.
Square Enix has revealed some addressing measures Final Fantasy XIV onlineserver problems. He has accelerated plans to raise players who have not worked for too long. This feature is usually enabled when a new extension arrives to help systems cope with a sharp increase in the number of players, such as notes, but Square Enix returns it early. Yoshida also asked players to check out and vacate seats if they are inactive.
The publisher says the North American game’s data centers have recently been upgraded. As of this week, the game supports up to 18,000 simultaneous logins in the region – up to 750 players per world server. European data centers are in line for a similar upgrade soon.
Meanwhile, Yoshida noted that the global shortage of semiconductors has slowed server delivery to some data centers. The travel restrictions associated with COVID-19 also prevented the server infrastructure team from visiting the data centers.
It’s fascinating to see how a game that has been around for eight years has such a huge, sudden rise in popularity, four months after the next expansion. Still, it once again highlights the influence of streamers on gaming culture.
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