Soon in the first chapter, Yuffie is joined by a new character, Sonon. It acts like a tank at close range, distracting the enemy from Yuffie who is more easily damaged. Although he is an uncontrollable support character and will choose his own movement and enemies to attack, from the combat menu you can still order him to attack with skills or equipped with magic.
This allows Yuffie to safely inflict damage from a distance; she has the ability to fight elemental attacks without having to equip the necessary matter (balls that add magic and skill to the characters), capable of attacking weak points without much interference in your load. You can also reinforce Sonana with material, making it a more enticing lure for enemies, or simply by amplifying its hits to ensure it survives more often than not. Sonon also has a handy resurrection skill that is activated if Yuffie gets KOed, ensuring you focus your combat strategies on letting Sonon draw enemy attacks, while Yuffie attacks weaknesses and shoots across areas to control the enemy crowd.
I am impressed that Square Enix has managed to utter another completely different style of fighting for this chapter of the DLC – and this is hinted at by the following four characters who were party members in PSOne Final Fantasy 7. In the original, banning statistics and limiting attacks to interruptions, the characters were blank sheets that you filled with material to offer more attack options. In Remake, they move and attack almost completely differently, requiring different playing styles when you switch.
There is also a PS5 version of Remake. Given that FF7R has recently been exclusive to the PS4, the changes are not revolutionary, but are certainly noticeable. I examined myself with grainy earth and skyscrapers that you will see from detailed areas FF7R, and in Intergrade the resolution has been increased and details improved. Things on which the internet went to town, like those a brutally executed door, have been repaired.
In Intergrade, you can now switch between mode (fixed 60 fps) and graphical (4K, multiple graphics flourishes) modes. The first revelation is during your fights in the game chapters and in Interruption, as your team slowly moves around the enemy. It’s easier on the eyes, and playing is more satisfying. Original Remake (I hate to have to write this) didn’t suffocate too often, but sometimes all the pyrotechnics and detailed boss battles took a toll on the frames on the fourth-generation PlayStation. There is also a new way to work for photos Intergrade, which makes it easy to take some nice photos from the beautiful game. I added my favorite shots at the bottom.
There are some other upgrades for the PS5. Yes, DualSense haptic feedback occasionally appears, but you will rarely notice it. I was just reminded of the difference during a motorcycle chase during a basic game, where you can literally feel the texture of parts of your asphalt. Aside from Cloud’s occasional flash of memory, no other time stood out where the controller offered me any additional immersive rumble. As you might expect, loading speeds have also been significantly improved: loading a saved game or jumping between chapters is incredibly fast.
One of the big criticisms of Intermitation is that these new chapters can only be played on the PlayStation 5 – if you’ve managed to buy them. But do environments, battles, and unbridled ninjas require a next-generation console?
Only Square Enix sure knows, but I don’t think so. The PS4 would struggle to keep up with Yuffie’s fighting style, which sees her shoot across the battlefield after being overly shuriken. There are other parts, as you move through the levels, that seem to be there explicitly to show how smoothly the PS5 can handle a ninja rushing down a mechanized pillar of fire, with scaffolding, levels and objects that have passed through the past – all supported jazz with five track arrangement. I’m not kidding.
At the beginning of the break chapter, Yuffie cautiously steps through the gap – one of the slowdowns in the game familiar to everyone who plays Remake on the PS4. This seems to happen only once in the new parts of Midgar presented in the Intermission. He is almost aware of nodding his head that things will speed up. And they work: the second chapter takes a few darker turns and sometimes turns into a glove of punishing battles that are both challenging and fun. Complete the Intermission chapter as well as the secret optional battle in the basic game. I won’t spoil it for you.
For those who have not played FF7R however Intergrade is the final version, and the DLC is worth playing, but it’s a shame that Intermission chapters can’t be played on the PS4. What is a very sleek DLC turns into a slightly hollow cash capture.
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